It offers the familiar overhead exploration perspective, but most Duelist battles must be initiated by the player with a tap of the R button...occasionally players will have to enter a battle simply by talking with an opponent, but these are rare
For example, Desert land cards look more like the Old West, while Destroy Target Creature cards show new art of exploding cowboys
Once per turn, if an Effect Monster is Special Summoned to a zone this card points to (except during the Damage Step): You can target 1 monster in either player's Main Monster Zone, except this card
Destroy 1 "Roland" monster you control, then Special Summon in Defense Position up to 3 FIRE Warrior monsters from your Deck, whose total Levels equal 9, but their effects are negated, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except Warrior monsters
You're a 10-year-old kid given one of three elemental monsters you keep in a ping-pong ball and run around a region completely unsupervised to conquer eight gyms, get eight badges, and become the undisputed Pokemon champion, all while foiling the plans of a dangerous crime syndicate