The Pokemon Trading Card Game is a pretty straightforward game, but if you look up on the internet, youll probably end up reading some complicated guide which is enough to make you give up on the game even before trying
It is the same card as The First Chapter's Uncommon card 41/204
The Giant Bomb: Introduces the Giant Bomb tool card, a defensive staple that punishes opponents for dealing heavy damage, forcing a more cautious approach from rival trainers
[Fishing Lessons - Pondering Brainstorm]( by AJ Sacher [Legacy Weapon - The Depth of Brainstorm]( by Caleb Durward [There are Three Ways to Play a Brainstorm]( by Paulo Vitor Damo da Rosa [A Primer on Brainstorm]( by ChairYeoman I found all of these articles extremely interesting reads, and I feel like I learned a lot from them (enough that I wanted to share it with you, in fact)
Essentially, you can look at Forbid as a one-card-lock, a build-around win condition which asks only that you significantly outdraw your opponent