These are the Madam Mim and Merlin cards with effects when entering or leaving play
We saw a lot of power, with double Student of Warfare / Time of Heroes nut draws and one-creature wins thanks to the fact that if we can fight through our opponent's removal and max level a creature, most of our level-up creatures can win the game by itself, but we also got Time Walked a lot of times and occasionally just played underpowered creatures (a good example of this was against Merfolk, where their creatures were often bigger and more powerful, even without the extra work of spending mana to level up)
Since Ive had so much fun making and playing this deck, I thought Id share it with you all
Our Elemental tokens arent sturdy, but they will be numerous
Artifact Bitterthorn, Nissa's Animus Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1